Now Playing Tracks

Blog #2

Which of the listed cores does your game most easily fit? Explain which and in what way. (it’s okay if it’s more that one).

Our game is kind of a tie between three different cores:  destruction, building, and survival.  As an RPG game, it is meant to build character, but also destroy your enemies, while still surviving your enemies attacks.

Which is your game least like? Again, which and in what way.

Our game is least like trading.  There are no card exchanges or point exchanges in anyway.  We only build upon each others attacks in order to defeat our enemy.

How could you, with changing at the most 2 rules, convert your current core into it’s direct opposite?

With every round, we could trade our level up abilities, or we could trade our elements in order to help our teammates under certain circumstances.

How do you think that would affect play? Take us through a few fictitious rounds. Which of these core structures is generally your favorite?

In our game, if an enemy “water” boss was attacking our “fire” character in order to do the most damage, a fellow “earth” or “air” character could take the hit instead by trading the hit points or our level up abilities in order to kill the boss faster and prevent the teammate from dying.  I would say that all of them are awesome, it just takes a certain amount of patience for the building and it is certainly fun in the destruction games, so it just depends on my mood and my patience level.  :P

To Tumblr, Love Pixel Union