Blog #3
Game State and Game View:
As an RPG game, each player gets their own colored deck of cards. Four other decks represent the islands of the Elementals. The game state can be seen by anyone, and can determine how long the game has been in play by looking at the number of tiles layed out. No one is really “winning” the game until all the elementals have been defeated.
Game view can be seen by the player when it is on their turn. A card is flipped over from one of the quests (capture Earth, capture Air, capture Fire, capture Water), and the player must defeat the “protector” (the card that is drawn).
Pieces/Bits/Board:
The cards are very important in this game, especially what is printed on that card. If it is a number card it represents the attack of the player or the protector. If it is a symbol card it represents either a dead end, an ability to gain attack power, or a revival card if a player has lost a life. When the protector is defeated, that card is now a tile on the playing field.
If each player had a character piece that could be placed upon the tile cards, it would better represent the questing and the progression of the game play.
Setup Mechanics:
The set up for this game is a tad complex. Each player gets the same amount of number cards and may choose which color they want to play as. Each island of the elementals has a specific amount of number and symbol cards as well as one wild card to represent the elemental. The colors are not specific for these decks unless it is a symbol card for that deck. Each player may only have 5 cards in their hands at one time.
Victory Conditions:
The game is won when all the elementals are defeated. Whatever cards are left in the players decks may be added up (symbol cards will equal a certain amount) and whoever has the most powerful deck left, wins ultimately.
Progression of Play:
The play is turn-based, it takes strategy to determine which card you will play and which quest/island you will draw from. You can see physical progression by the laying of the tiles. Players will be more powerful as they pick up symbol cards.
Players Actions:
Each player has 5 attack cards in their hands. The player will choose which quest/island to flip a card from and place it in a tile pattern. The player must then choose a card from their hand that will either match or beat the card they have drawn (the color will represent an advantage or disadvantage against one another). If they defeat it, they will take that card, put theirs in its place and draw a card from their deck so that they still have 5 cards in their hands. If they lose, they must discard a card from their hand to represent a life they have lost.
Game View at Given Moment:
The player can determine the game view by looking at whose turn it is, how many tiles from each quest/island have been layed down, and how many lifes they have lost.
Dynamic and Goal:
Defeat all of the protectors from each quest until the Elemental is drawn. Fight together to defeat the Elemental. Gain that power and master all four elements.
Theme:
You are a Band of Seekers traveling to the Islands of the Elementals looking to defeat them and capture the powers of Earth, Air, Fire, and Water.
Ok, so the first time I typed this it was little better explained, however I have less patience now, so I’m sorry if its not as involved. :P This game took our scattered group 4 times to invent, so I really hope you guys like it when we do the game testing next class!!