Game: UNO RPG
Genre: An RPG style game
Materials: 1 Uno Deck
What Went Right:
I really like our game! First of all, because it took our group FOREVER to come up with this idea. Secondly, the RPG genre was fulfilled completely by growing characters and going on an adventure with the lovely characters while having the main goal of beating the elementals to gain their powers. That brings up another thing that went right - the story. It was very short, but very sweet. I really like the ability to co-op with your players to defeat the boss, while still having the ability to defeat the smaller minions on your own. The balance of the gameplay is pretty nice too, even if it may seem horrible for a few turns, it can change quickly, which makes the game more interesting.
What Went Wrong:
Our group went through many different versions of RPG through UNO. Let me just say…this was a very stressful, very time consuming process. It was worth it though!! We still have some little kinks in the game, such as some card issues with how many high cards are available to defeat the minion cards. Also, the fact that you could draw the boss card on the very first turn is always a possibility and this makes it very difficult for players if all they have is a low hand, plus they have no +2 or +4 cards to help sway the balance. Oh, and if we had some sort of game board, it would make it infinitely easier to set up. They actually set up of the “islands” is sort of complicated, which can also be an issue.
Patience is a virtue!! Also nothing is perfect and there is always room for improvement.